This is real-world-size model of Port Gangway made by professional architect.
- Units used: Centimeters
- Originally created with 3ds Max 2011
TERMINAL TERRITORY - 600 x 450 meters
- 26.738 polygons
- 20.924 vertices
HARBOR GANGWAY - 640m. (lenght) x 16m. (height)
- 83.880 polygons
- 94.556 vertices
HARBOR DETAILS
- 155.974 polygons
- 112.480 vertices
FORMATS
- MAX (3ds Max 2011 V-Ray and Standard materials scenes)
- FBX (Multi Format)
- OBJ (Multi Format)
- 3DS (Multi Format)
LEVEL OF DETAIL
- This model is suitable for different purpose - realtime and game use, Unity, UE4, CGI exterior visualization and achitecture
GEOMETRY
- The models mesh is high quality, with clean edge flow, low-poly, allows you to easily build up the additional details, edit geometry.
- Geometry is carefully tested for holes, flipped normals and overlapping polygons.
- All similar objects are Instances - easy change or replace
- Shell Modifier applied and disabled for glass objects.
- Scene objects are organized by layers:
BLD_doors
BLD_floors
BLD_frames
BLD_gangway
BLD_glass
BLD_stairs
BLD_structure
BLD_walls
ENV_street
PORT_details
PORT_env
PORT_fences
PRESENTATION IMAGES
- All preview images are rendered with 3.20 V-Ray.
- Wire images done with VrayLightMtl + VrayDirt for geometry test.
- VRayLight, VRayHDRI and VRayCamera are included - product is ready to render out-of-the-box.
MATERIALS
- This model contains both V-Ray and Standard materials.
- JPG and PNG textures comes in separate archive.
- All objects are UV mapped. All materials are named properly.
ADDITIONAL NOTES
- No third-party plug-ins needed
File Type: |
MAX, ZIP, OBJ, 3DS, FBX |
File Size: |
290.61 MB |
Polygon Count: |
83880 |